namespace RimWorld.QuestGen;

public static class SlateNames
{
	public const string Points = "points";

	public const string RewardValue = "rewardValue";

	public const string Map = "map";

	public const string EnemyFaction = "enemyFaction";

	public const string SiteDistRange = "siteDistRange";

	public const string WalkInSpot = "walkInSpot";

	public const string DropSpot = "dropSpot";

	public const string RaidPawnKinds = "raidPawnKinds";

	public const string AllThreats = "allThreats";

	public const string RaidArrivalModeInfo = "raidArrivalModeInfo";

	public const string Asker = "asker";

	public const string TitleHolder = "titleHolder";

	public const string TitleHeir = "titleHeir";

	public const string TitlePreviousHeir = "titlePreviousHeir";

	public const string BestowingFaction = "bestowingFaction";

	public const string AskerType = "askerType";

	public const string ItemStashSingleThing = "itemStashSingleThing";

	public const string ItemStashThings = "itemStashThings";

	public const string InSignal = "inSignal";

	public const string ResolvedQuestName = "resolvedQuestName";

	public const string ResolvedQuestDescription = "resolvedQuestDescription";

	public const string AnimalCount = "animalCount";

	public const string AnimalKind = "animalKindDef";

	public const string TargetMineable = "targetMineable";

	public const string TargetMineableThing = "targetMineableThing";

	public const string Worker = "worker";

	public const string SameQuestsCount = "sameQuestsCount";

	public const string TestRunCallback = "testRunCallback";

	public const string AllowViolentQuests = "allowViolentQuests";

	public const string AllowChildren = "allowChildren";

	public const string Refugee = "refugee";

	public const string Prisoner = "prisoner";

	public const string GeneratedItemStashThings = "generatedItemStashThings";

	public const string RefugeeKind = "refugeeKind";

	public const string RefugeeFactionChance = "refugeeFactionChance";

	public const string DebugDontGenerateRewardThings = "debugDontGenerateRewardThings";

	public const string PermitFaction = "permitFaction";

	public const string LandingCell = "landingCell";

	public const string LaborersCount = "laborersCount";

	public const string LaborersPawnKind = "laborersPawnKind";

	public const string LaborersDurationDays = "laborersDurationDays";

	public const string ConditionCauser = "conditionCauser";

	public const string Population = "population";

	public const string HivesCount = "hivesCount";

	public const string InfestationLocation = "infestationLocation";

	public const string InfestationInSignalTag = "infestationInSignalTag";

	public const string OverridePawnGenParams = "overridePawnGenParams";

	public const string ChildCount = "childCount";
}
